As a softimage user, I've always been frustrated by the missing the "smooth" option from the
I'm not sure why the first time I looked at it, it seemed to be more complicated than that, but as I had some times this week end I gave it a go, and it was in the end pretty straight forward.
This is before
I'll see if I can make a version for the built-in ones and post it here.
We worked with our friend Tom Sporer to turn this production tool around in just a few days. Check out the article here
We're really happy with everything we've managed to get into this release, it's a big upgrade!
I may have simply overlooked the preset, if it exists, but modifying the ForLoop Block to allow for conditional exits "prematurely" can be done, here's a quick demo on how to do it:
I came across this article - interesting, because I am currently using FE to do some photogrammetry tests myself!
Here's a first look at the Fabric for Houdini work. We're going to start closed alpha with some existing customers next month and aim to be moving to a closed beta sometime in July/August. If you'd like to be on the closed beta then email us at email@example.com and give us the following info:
Let us know what you think.
Hi everyone - the current beta includes support for import patterns and building out behaviours that can be used to control how assets work within Unreal. The examples we use in this video are a simple sliding door and a proximity switch for a light. We're sure you'll come up with lots of other ideas, so take a look and let us know what you think.
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