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Is is possible to render to a texture in Canvas ? I'd like to use InlineDrawing/OGL to render a mesh (with custom shaders) into a GL texture, which I should then be able to export to a file.
If it's not possible at that level, would there be a way to grab the OGL context of Canvas and perform render-to-texture from there ? I'd like to avoid writing a complete OGL renderer and rather reuse as much from InlineDrawing as possible.
Any pointer in the right direction is highly appreciated !
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