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Is it possible to automate canvas execution in Unreal Editor? One example would be loading multiple assets given file paths.
can you expand a bit on what you are trying to do? The plugin right now can only load a single file - but with Import Patterns you should be able to load multiple files - either with a specific UI (providing a list of files) or by using a higher level file (for example a json file listing the subsequent files).
Let me know if this helps!
Research Engineer @ Fabric Software
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