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I created a Pick and Place robotic arm which grab the product and puts it onto a rotary table ( everything is in sync of course ), so collision is critical in this project.
Being the product cylindrical I tried to use the per-poly collision, but unfortunately in UE4 if that kind of collision is used ( Use complex as simple ) the object itself can't be simulated, so I rely on creating the collision mesh directly inside the static mesh editor.
Unfortunately I get non-constant results, meaning that sometimes the grabbind and placing of the object works, but other times ( with same settings ) the mesh goes nuts and fly all around.
Have you tried something specific with Fabric in order to get better collision results ( possibly also optimized)?
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