FabricForUnreal-4.15.3-beta21

We used the beta21 to import simple 3dm file into UE4 and were able to pack it to windows x64 bit without errors. However, we did not notice any options to preserve the assigned names of the imported geomtries from rhino. Random long names were assigned to the objects...we assumed by UE4. We can rename again in UE4 but were wondering if there is a way of preserving the object names upon import?

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