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In a previous blog post (The challenges of authoring content for VR) we took a look at some of the challenges and potential solutions for building compelling VR and AR content. We’ve continued to push on these ideas and recently gave a series of presentations in London to companies across a range of industries (VFX, TV, Commercials, Architecture, Automotive and Design). We thought it would be useful to give everyone a look at what we were showing and then to talk a bit about the conclusions we’ve been drawing.
These videos cover some of the prototypes we’ve been building to look at how people want to build and iterate on content within VR/AR/Visualization environments.
CEO at Fabric Software
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