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Welcome to the Unreal Integration category, a private area to ask and answer questions, report bugs and share suggestions,
Note: Please save the 3dm Rhino files in shaded mode. Our plugin relies on the Rhino render meshes. If you don't save the scenes in shaded mode they won't open correctly in Unreal.
How to get access to Fabric for Unreal
We are pleased to announce the beta 22 release for the Fabric For Unreal plugin.
Follow this link to download Fabric for Unreal:
The package contains an Unreal plugin based on a 2.6.0 daily build of Fabric and has been built against Unreal 4.15.3. Currently we support Windows only, and only Windows x64 for packaging.
The expiration date of this drop is September 5th 2017
Starting Beta 18 there is a new and disruptive approach on how data is imported- by introducing Import Patterns.
The rationale of this change is based on the following lessons learned on the feedback gathered in the previous betas:
Import Patterns are Canvas graphs which describe the import process programmatically. You can edit the graph and take control over what happens when you bring things into the target application. This means that you are building a versatile utility which is smart enough to deal with your data once - and then use this recipe (the import pattern) for all of your data sets.
Starting with beta 18 we also include a full copy of Fabric Engine Canvas, our visual programming environment, with the unreal plugin. You can launch it by opening the plugin installation folder (within the Unreal Engine editor pick the corresponding entry in the Fabric top menu) and double click on the canvas.bat file on windows. You can find the standard import patterns shipping with the plugin in the Importers folder. You can also add more folders to the search path by defining the FABRIC_IMPORTERS_PATH environment variable. Folders listed on that variable will show up as sub menus in the Fabric top menu within the Unreal Engine editor. You can iterate quickly by authoring the import pattern in Canvas and testing it within Unreal. Canvas will give you a very good idea of what will happen during the import in its 3D view.
Beta 19 adds the new Behavior feature.
Behaviors are a powerful new feature which let you describe interactive / animated behaviors for each actor already in the Canvas Import Pattern. The behavior is then applied inside Unreal engine as a Component.
A good example is a door. You might already know in the source file which actors are going to be doors. You can then apply the behavior to each door in the Import Pattern programmatically and Fabric will apply the right components within Unreal.
The plugin also ships with an example Import Pattern for this, called BehaviorDemo. It applies the Rotating Movement component as well as a custom component to each actor. To try this out create a custom blueprint component called MyBehavior in the root of your Unreal project. The BehaviorDemo pattern will then apply the Rotating Movement component as well as your own custom blueprint component to each actor.
Features that have been removed
Find more information on how to author import patterns in: http://forums.fabricengine.com/discussion/899/authoring-import-patterns-for-unreal
How to launch Fabric for Unreal
The drop comes as a fully encapsulated installer. To use it
You should see the Fabric Engine top menu now.
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