It looks like you're new here. If you want to get involved, click one of these buttons!
Welcome to the Unreal Integration category, an area to ask and answer questions, report bugs and share suggestions,
How to get access to Fabric for Unreal
September 1 2017: We are pleased to announce the beta 23 release for the Fabric For Unreal plugin.
Follow this link to download it:
The package contains an Unreal plugin based on August 31 2017 2.7.0 daily build of Fabric and has been built against Unreal 4.17.1. Currently we only support Windows and x86_64 packaging.
The expiration date of this drop is October 15th
Data is imported in Fabric for Unreal by using Import Asset Patterns.
Import Asset Patterns are Canvas graphs which describe the import process of data programmatically. You can edit the graph and take control over what happens when you bring things into the target application. This means that you are building a versatile utility which is smart enough to deal with your data once - and then use this recipe (the import pattern) for all of your data sets.
You can find the standard import patterns shipping with the plugin in the Importers folder. You can also add more folders to the search path by defining the FABRIC_IMPORTERS_PATH environment variable. Folders listed on that variable will show up as sub menus in the Fabric top menu within the Unreal Engine editor. You can iterate quickly by authoring the import pattern in Canvas and testing it within Unreal. You can launch canvas by opening the plugin installation folder (within the Unreal Engine editor pick the corresponding entry in the Fabric top menu) and double clicking on the canvas.bat file on windows.
Find more information on how to author import patterns in: http://forums.fabricengine.com/discussion/899/authoring-import-patterns-for-unreal
Fabric for Unreal also includes support for Behaviors.
Behaviors are a powerful new feature which let you describe interactive / animated behaviors for each actor already in the Canvas Import Asset Pattern. The behavior is then applied inside Unreal engine as a Component.
A good example is a door. You might already know in the source file which actors are going to be doors. You can then apply the behavior to each door in the Import Pattern programmatically and Fabric will apply the right components within Unreal.
The plugin ships with an example Import Pattern called BehaviorDemo. It applies the Rotating Movement component as well as a custom component to each actor. To try this out create a custom blueprint component called MyBehavior in the root of your Unreal project. The BehaviorDemo pattern will then apply the Rotating Movement component as well as your own custom blueprint component to each actor.
Note: Please save the 3dm Rhino files in shaded mode.
Our plugin relies on the Rhino render meshes. If you don't save the scenes in shaded mode they won't open correctly in Unreal.
How to launch Fabric for Unreal
The drop comes as a fully encapsulated installer.
You should see the Fabric Engine top menu now.
©Copyright 2017 Fabric Software Inc. All rights reserved. | Privacy