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Kraken is a cross platform Rigging Framework that provides a flexible, customizable and extendible framework.
Kraken leverages Fabric Engine’s Splice / Canvas API to maintain consistent evaluation of solvers and deformers. Kraken’s abstracted Python graph provides a layer where complex rigs are defined, with which DCC plug-ins translate into DCC specific build instructions then scene elements are output.
Since releasing Kraken 1.0 development has continued at a steady pace and Phil and I continue to push the system to be more stable and add necessary features that have been missing. There is still a bit of work until we make an official v1.1 release but we thought it’d be a good idea to give everyone a preview of what we’ve been working on.
CEO at Fabric Software
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