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Hey guys, i'm currently working a VR+AR-solution using a DK2 and a selfmade stereovision (2 cams with small HD / 60fps each) Until now i was using Unity + CSharp + OpenCV for calibration and image processing but after stereo-calibration it's super slow. Especially when it comes with the latest Unity+Oculus drivers i get around 15-25fps (displaying just the undistorted/rectified 2 videostreams on the oculus) which is ... super bad. I could start learning writing multithreaded-dll's now. But before doing so i'm thinking of a better/faster solution with Fabric. I'd have to learn KL ofcourse but that doesn't frightend me. It's more that i'd like to make sure that i'm going to have full "access" to all the OpenCV API features. In "perfect" world i'd like to get the most of out OpenCV, Oculus and my custom webcams within Farbic's fanastic multithreading features. So is this theoretically possible? And again are all OpenCV features "working" within a Fabric-workflow? Thanks so much in advance!
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