It looks like you're new here. If you want to get involved, click one of these buttons!
I finally had a chance to test the 3ds max plugin today, and it looks fantastic so far.
One question: in a fabric modifier, would it be possible to retrieve and modify the existing 3ds max vertex/polygon selection as a float array value (e.g. soft selection), and pass it up the modifier stack?
©Copyright 2017 Fabric Software Inc. All rights reserved. | Privacy