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We are pleased to announce that the Beta of Fabric for MODO is ready for testing! Thanks to Gregory and the MODO team for helping us get this far.
If you find any bug, please file them by sending an email to email@example.com so we can track them properly. Feel free to create your own threads and discuss with the community in the Fabric for MODO category! (this thread is read only).
Download the latest Fabric for Modo archive, built against the latest Fabric 2.2.0-dev daily build:
April 25 2016:
Fixed a regression where the UV export was not working at all.
April 15 2016:
Official support for OS X and Linux.
Added compatibility with Modo 10.0.
Built against Fabric Engine 2.2.0 dev.
Fixed a bunch of bugs
March 7 2016:
[FE-5783] Canvas no longer keeps the focus when clicking outside the window.
[FE-6094] The Fabric environment variables are now automatically set if not present.
[FE-5944] New optional environment variable FABRIC_DISABLE_CLIENT_PERSISTENCE to disable the persistence of the Fabric core.
Please check the online documentation on how to install Fabric on your computer:
If you are using OS X, note that it requires installing the Qt 4 Framework libraries. If they are not found, you will get the following error “dyld: Library not loaded: /usr/local/lib/QtOpenGL.framework/Versions/4/QtOpenGL Referenced from: /Applications/FabricEngine/bin/canvas Reason: image not found Trace/BPT trap: 5”. To install them, you can use the Homebrew package manager (http://brew.sh/). Once Homebrew is installed, open a terminal and run the following command “brew install qt4”. Canvas then should work as expected. For OS X you can also see the following video.
Make sure the following environment variable is set on your system as well, so that Fabric for Modo will run properly (see the above doc for more information):
Installing the Fabric for Modo kit:
<import>content:Kits</import>(approx. line 8) and add the following text:
<FABRIC-LOCATION>by the folder where you installed Fabric.
Making sure Fabric for Modo is correctly installed and working:
Help -> Kit Version: you should see an entry called "FabricModo (version x.xx)".
A license for Fabric Engine is required to run Fabric for MODO (and, to be precise, a license for MODO is also required). You can get a free individual evaluation license here.
Documentation and video tutorials:
Documentation on how to use Fabric Canvas (i.e. the node based visual programming interface) can be found here.
A short video tutorial showing a brief overview on how Fabric for Modo works in order to help you get started as quickly as possible:
There are two Fabric for Modo items: CanvasIM and CanvasPI.
The first item, CanvasIM, is a channel modifier.
To add a CanvasIM item to your scene you need to go into the schematic view and choose
Add.. -> Channel Modifier -> Other -> CanvasIM.
The second item, CanvasPI, is a procedural mesh item.
To add a CanvasPI to your scene simply choose
Add Item -> Other -> CanvasPI.
The Canvas window can either be floating or docked. If you want to use the docked Canvas window then you need to set one of the views accordingly by choosing
Application -> Custom View -> FabricCanvas as the view type.
Check out the samples in
The persistence of Canvas graphs within Modo has a known issue which we unfortunately were not yet able to fix for this beta. When adding a Canvas item to your scene and scrubbing the timeline prior to saving the scene the Canvas item will not save its graph correctly.
Workaround: after adding a Canvas item save your scene and reload it. Then everything will work.
Fabric's Inline Drawing is not yet supported in Modo.
Technical Product Manager
Fabric Software Inc.
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