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as I have stated elsewhere, I am (too slowly) in the process of creating some basic "Particle System" for my own Fabric experiments. Ideas on this as well as ways to display particles in DCCs have been discussed here: http://forums.fabricengine.com/discussion/comment/673/
Unfortunately my time is very limited, so I have no idea how long it will take me to make this thing usable, but maybe others are interested in chiming in?
I will update this thread whenever I have something new to suggest/discuss.
One question I'd like to tackle right away: What is the best way to hook in callback functions? What I would like to be able to do is define callback functions for "collision", "rest", "influence radius entered" or whatever on the particle "control" instance (which I currently call a particleSimulation).
I have seen some code fragments that in fact simply stated a user defined function's name as value in an object's property - is that allowed?
Marc Albrecht - marc-albrecht.de - does things.
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