It looks like you're new here. If you want to get involved, click one of these buttons!
One more procedural stuff - rock generator. This node is one-to-one implementation of the similar compaund for Softimage (look, for example, here).
Use attached *.canvas file with latest version of the compaund.
Example of generated rocks:
This node creates very dense mesh. Use the parameter of subdivision from 2 to 4.
Some new nodes was created specially for rock generator. But these nodes can be used separately:
Perlin noise. Based on build-in extension but have some additional parameters.
Simplex noise. Similar to perlin noise.
Worley noise. Another noise. This node is similar to the compaund with the same name in Softimage.
Turbulize around value. Combination of perlin and simplex noise to one node. This node is similar to compaund with the same name in Softimage.
Box primitive. New primitive like a cube but with additional parameters for subdivision of it sides along x-, y- and z-axis.
Subdivide. The implementation of Catmull-Clark subdivision algorithm. It works without any pex-operators, because I had problems with access to polygon mesh data in parallel way. So, this node works not extremely fast. But it works.
©Copyright 2017 Fabric Software Inc. All rights reserved. | Privacy