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my plan was to center my third modo-Fabric tutorial around a KIT I have been scribbling on that makes transfers of geometry between modo and Fabric a bit more "slick".
The idea is to have a click on a specific modo mesh item (that is "rigged" accordingly by a single button click) getting transferred to the active Fabric canvas, even allowing for UV maps etc to get copied over. From there you would see the procedural mesh the Canvas creates (the original mesh item being hidden) - so, as of now, only world space materials would work on that. A second click (now on the PICanvas item, obviously) would trigger an export from Fabric back to modo where the KIT would delete the original mesh item's geometry and replace that with the back-imported.
Since this is a bit of work, not fully trivial and for my own stuff actually not really necessary, I would like to ask this community if this workflow (or "make the current state of geometry transfer a bit easier"-approach) is something you would like to work with, maybe share ideas, help me with getting the KIT slammed together?
If there is no interest from the modo/Fabric community, I will shift my limited spare time over to doing more particle stuff in modo/Fabric, even though I am suffering from the severe performance issues that currently presents.
Marc Albrecht - marc-albrecht.de - does things.
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