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Looking at the example canvasDeformer_turbulize in the Maya examples and trying to replicate a deformer with the setup.
Im selecting the mesh, then go Fabric > Create Graph(Deformer)
That set up the network with the canvasDeformer2Set and so on.
I then do my setup in the canvasnode, in this case a simple a simple highend push preset.
Cant get any result out of it, and comparing my connections with the example-scene without seeing any difference.
Attaching the maya-scene here in this post as well.
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