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The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers.
The Rigging Toolbox is publicly available in our GitHub repository. This is an open project and we look forward to seeing people contribute their own work here.
Technical Product Manager
Fabric Software Inc.
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