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I was wondering if it matters, speed wise, if I spread my Fabric logic over multiple canvasses instead of trying to put all in one.
For example, when building a character rig I could build an arm-canvas and a separate torso-canvas, and combine them in modo. Or I could build one big character canvas. As I need to connect all control-locators to the canvas(ses) the separate approach one seems more manageable, but I can imagine that that could result in less speed.
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