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I am very curious about how Maya deals with its transforms internally, and a friend showed me this page: http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__cpp_ref_class_m_fn_transform_html
I started building this in Maya's own Node Editor, just to discover it doesn't have trigonometry nodes! To my luck Fabric has just released 2.2.1 that works with Maya Ext2, which is the one I am testing. yey
So, my questions:
. Mat44 plugs into Xfo, but it doesn't draw with DrawXfo. how should I approach that? SetFromMat44 didn't work with me as well. I would think Xfos were nothing more than 4x4 Matrices
. I am getting an error: ":3:11 no resolution for binary operation floating-point constant / Mat44" which I have NO IDEA what it is
. how would one put a Rotation Order to be chosen in something like this?
regarding the connection themselves I am still confused I got it right, because Maya's help page use the same variables for different matrices, and explains very poorly which matrices are being inverted. the rotations should be in radians as well, for what it seems.
well, if anyone can share an idea it would be very appreciated. Fabric looks amazing, but I am having a hard time learning it, coming from ICE.
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