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A straight question: does pex/multithreading works at all in Maya 2015 or just it does in Maya 2016 and above?
PEX works at the node level inside a Canvas graph, so they should work independently of the DCC and its DG implementation. Isn't it for you?
Technical Product Manager
Fabric Software Inc.
Well the same scene, with two deformer nodes, goes at 40/45 fps in maya 2015 and 70/75 on Maya 2016, both results consistent more or less with Maya's skin cluster (we are making a Fabric based skin cluster), which is single threaded in 2015 and multi-threaded from 2016. That's why I asked.
There is to say that the maya 2015 I used, has all our plugins loaded, some of which we know make maya slower. So tomorrow I will try with a clean, vanilla Maya 2015 and see if I have any different result.
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