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Is there a way to create Maya Instances using Canvas? I have only found the 2 usual ways of either using DrawPolygonMeshInstances or using MergeMeshClone. The first one is very performant, but can't be rendered in Maya and the second one is very slow once you use more than just a cube.
Does anyone know of a way to create real Maya Instances from Canvas? The shape node in Maya sadly doesn't accept an array of transforms as input, but only a single transform.
I can create an instancer node, but if I have an array of transforms coming from the Canvas Node I cannot connect the whole array of transforms to the transform input of the instancer.
So I am stuck now. Anybody have any idea how to proceed? Not being able to use actual Maya Instances would be a bit of a killer, but I am sure there is a way.
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