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I am new here, and im trying to write a simple deformer in spliceEditor,
could anyone help me how to access weights and env attrs inside my deform operator?
Now I study same things too.
I have not studied the programming systematically, this answer may not be the best.
I attached sample file that connect to splice node from skinClaster's weightList node, & then get weightList values of splice.
I've updated the posted example script as it was still using the soon to be deprecated Splice commands. I've updated it to use the modern commands.
I'm not sure what you're trying to do exactly @rishis3d but if you post some more information I can help. The geometry object type in Fabric as the concept of attributes and one attribute type is the Skin attribute type that you'll probably want to look into:
Kraken Rigging Framework
Hi Eirc and s_tkcm,
Thanks for your help and code.
@Eric im trying to do a simple **Paintable **custom blendshape deformer with some addition functionalities. it will be great if you point me a right direction to achieve this one.
You'll have to look into the sculpting and painting examples that ship with Fabric for the painting side of things. Then maybe have a look at how the blend shape modifier is defined in the RiggingToolbox repo for inspiration:
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