Bullet extension missing functions "BulletPersistentManifold.getBody0" + "getBody1"

Jamie MacJamie Mac Posts: 13

I'm trying to collect all colliding bodies in the RigidBodySimulation using

    BulletPersistentManifold contactManifold =  this.dispatcher.getManifoldByIndexInternal(i);
    BulletCollisionObject obA = contactManifold.getBody0();
    BulletCollisionObject obB = contactManifold.getBody1();

But neither of these methods are available in KL.

I notice Paul mention that the library wrapping was being updated, so maybe this is already being looked at?
Anyone have any ideas?

Cheers

Jamie

Comments

  • malbrechtmalbrecht Fabric for Houdini Posts: 752 ✭✭✭

    Moin, Jamie,

    sadly quite some of bullet's features didn't make it into Fabric's current integration. I am, too, hoping for the next round to be more "complete".
    Borja hinted at the new wrapping still being on the todo-list when we last had contact. Since I was asking about gimpactshapes, I could imagine that eather dealing with contact-information (manifolds) or generally callbacks (so that you could implement your own "housekeeping" on collision events) might make it into the next iteration.

    Marc


    Marc Albrecht - marc-albrecht.de - does things.

  • Paul DoylePaul Doyle Administrator, Fabric Employee Posts: 229 admin

    We are well advanced with the wrapping tool ('Kludge') and hope to have something people can take a look at in the coming months.

    CEO at Fabric Software
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