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I'm trying to collect all colliding bodies in the RigidBodySimulation using
BulletPersistentManifold contactManifold = this.dispatcher.getManifoldByIndexInternal(i); BulletCollisionObject obA = contactManifold.getBody0(); BulletCollisionObject obB = contactManifold.getBody1();
But neither of these methods are available in KL.
I notice Paul mention that the library wrapping was being updated, so maybe this is already being looked at?
Anyone have any ideas?
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