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Fabric Engine 2.3.1 Now Available
Along with a few bug fixes for issues that were found after the release of 2.3.0, this release introduces support for:
We have had really good feedback on the 3ds Max integration from those with early access, and we’re excited to add it to our growing list of DCC integrations. In addition to Maya and 3ds Max, Fabric Engine is integrated with MODO – including the recently announced MODO 10.2 – and Autodesk Softimage; there is a Cinema 4D integration in development as well. Note that the Maya 2017 integration uses Qt 5 whereas the rest of Fabric continues to use Qt 4.
For full details, please see:
If you are new to Fabric, you can download it from the Get Fabric page.
Advanced Blocks Demo Coming Soon
While we’ve got your attention, we thought we’d let you know that we’ve heard your requests for more advanced and production relevant examples, along with explanations of how they were designed. We’ve been working on something that should prove to be both interesting and helpful; it was created to show how to leverage Blocks in several different ways. Here are a couple of screenshots and a short video clip.
Millipede in Maya 2017
Millipede in 3ds Max 2017
Follow this link to see a short video clip of the Millipede in Motion
Stay tuned to the Fabric Blog for more.
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