Multi channel weight map

Hi everyone.

The weight map is a very useful function for mesh deform and rig production etc, and I needed multiple maps.
So I made a multi - channel weight map.
Also regarding the function of the brush, I added mouse events that changing brush strength of the paint and blurring.

I thought it was difficult to see if the value of the weight map was small, so I added value drawing using the Box object.

Future work:
The big task is to enable Undo/Redo.
I tried various investigations about it but it has not been able to work.
Continue to try.




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