Maya component mirror issue


i just started to look at fabric and kraken and find it quiet interesting. building rigs out of predefined blocks would absolutely benefit our studio for a few projects on the horizon.

as a first test i wanted to create a simple rig based on the biped components but immediately ran into a small problem. i just can't get the component mirroring to work.
I switched my component to R and also tried to built up the connections to mainStr like in the bob example but my components always stay on the left side.

i tried both kraken 1.2.0 and the latest dev built with the same result.

Just opening the bob_rig.krg example (which i assume uses the same componentts) however works fine.

Do i have to do more then just switching the location to R to make it work? did i do my connections wrong?



  • EricTEricT Administrator, Moderator, Fabric Employee Posts: 305 admin

    @joshifarbic thanks for checking out Kraken!

    When you pull in a component, you can right click and copy it. Then right click > paste mirrored. This should swap the name to R if originally L. It should also mirror the data so they are placed on the opposite side.

    Eric Thivierge
    Kraken Developer
    Kraken Rigging Framework

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