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Hello again! I continue evaluating the framework and I'm facing very annoying issues in Softimage 2015.
First with the Bob_Rig file or with a new-build biped, I have to unhide all rig objects to get a proper evaluation of the rig. If the rig objects are hidden, the UpperBody and the hands are lagging behind their parents, like with low-weighted constraints...
Second and the worse, I only get a 10 fps framerate(versus 50+ in Maya)...
Are these known issues, do I have a problem on my machine?
Having multiple instances of Canvas Op seems to be a bottleneck
I made some tests scene with a simple 2 point constraint rig with different methods, that I duplicated 120*:
With Constraints : 60 fps
With Cpp Custom Op : 60 fps
With JsScriptedOp : 45 fps
With ICE Kinematics : 30 fps
With CanvasOp : 15 fps
With PythonScriptedOp : 10 fps
I know Softimage is discontinuated and did this by pure curiosity, but I was very surprised by such results...
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