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I want to share my new experiment. It's not the complete tool, it's just the result of my "Fabric" + "Cpp" training.
I set a goal to study how much Fabric is ready for fluid simulation. In general, except for some shortcomings, it is quite ready.
At this moment I'm studying different solvers and libraries, and that is one of them.
I like this source code and this conceprtion, only water, with foam, bubbles and spray. But unfortunately it is not full multi-threaded, but uses OpenCL for some tasks. I will make update as soon as something changes in the source code. I share all sources with example scene.
Big thanks to Ryan Guy for sources https://github.com/rlguy/GridFluidSim3D , and he explained some of the issues, and made some fixes.
Also thanks to Oleg"Kaiser of CG"Bliznuk for consultation
upd: v.3 file is actual
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