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When creating a fabric node in Maya, I seem to always get the following errors:
// Error: line 1: setAttr: No object matches name: canvasNode1.evalID //
// Error: line 1: setAttr: No object matches name: canvasNode1.saveData //
I rename my nodes immediately after creating them, so I suspect that this may be part of the cause. However, I see the errors long after loading a new graph, so i don't understand how fabric decides to connect them, or why it waits so long to do so.
What are these ports for? Why does maya try and connect them then? Is it bad that I don't have them?
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