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Safe to say I am relatively new to UE4. Having recently come across this plugin I was keen to test it with my current work flow as it has the potential of skipping out the 3ds max faf which occurs every time I export something from rhino into UE4.
The question / observation: When viewing the imported geometry in "Lightmap density" view (which shows which objects are receiving the right amount of resolution); the imported geometry does not have a uniform UV distribution. On the left is the fabric engine imported geometry and the right the same geometry that has gone through 3dsmax.
Is there a known work around or is this work in progress?
Many thanks for taking the time to read this,
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