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how do I randomly scatter different meshes on points?
I remember seeing it in a demo but i can't find it anymore.
here is what I meant :P
try it and let me know... any comment, suggestion or improvement
Is this node will helpful to you?
Enter the meshes & Xfos of the array then clone random.
node "CreateMergeMeshArray": https://github.com/TKCM/TKCM_Exts/tree/master/DFG/PolygonMesh/MergeMeshArray
sample "mergeMeshArray.zip" : https://github.com/TKCM/TKCM_Exts/tree/master/example
sample file tested on Maya2016 & FE2.5.
And merge processing is high cost.
When only the value of Xfo is updated, this node do not perform merge processing again and perform deformation based on the previous merge result.
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