Import Patterns: Behaviours for Game Engines

Paul DoylePaul Doyle Administrator, Fabric Employee Posts: 229 admin

Hi everyone - the current beta includes support for import patterns and building out behaviours that can be used to control how assets work within Unreal. The examples we use in this video are a simple sliding door and a proximity switch for a light. We're sure you'll come up with lots of other ideas, so take a look and let us know what you think.

CEO at Fabric Software
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