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Did you add the lib to the kludge file?
You will see that the extension cannot be loaded because there is a symbol error. This is because kludge generate needs to be told that the library the extension depends on must be loaded. Do this by adding the following lines anywhere in Tutorial.kludge.py:
This is one of the reasons that kludge discover and kludge generate are separate steps: it’s not possible to know from the C++ header files what libraries are needed to compile and link the extension. For more information on methods that affect compilation, see KludgeADLCompMethods.
Regenerate and rebuild the extension, and then run KL again:
I am making my way through with the information that is available to everyone. Check out daily builds for Kludge on Windows. Since it isn't released yet, I am mostly using it to test and provide feedback if I discover something. Otherwise, I am willing to throw anything out if Kludge changes in some major way. So for most, it might not be ready yet.
I don't know much about NN but I am glad to see people digesting it into parts that I can understand and apply to VFX problems. Thanks for sharing your work Gustavo!
Congratulations guys, looks good!
What is the roadmap for Kludge? I am interested in...
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